Excellent job on TileEdit! I played the game, and review it here. Although I'm not sure how this would be considered a full game, but I LOVE the features implemented here.... I think the editing works very well, and I think the clouds came out great as well! Great job on working it through, and coming out on the other side! All the best. - Haddicus
Viewing post in TileEdit jam comments
Wow! What an honour! Yes, there are only two levels, you did everything right. I need to put more emphasis on the "very unfinished bit" I think. :)
I think I am going to take a bit further, remove the glitch aspect of the "story" and develop it into more of a puzzle game where you assemble levels for your AI player to solve.
Big features I think it needs in order to be fun are:
- Dragging tiles around, including out of some kind of palette (maybe a fixed number per level or something?)
- Waaaaaaaaay more levels, with some actual difficulty.
- Automatic AI (no tick box, the "player" just continually roaming around trying to solve the stage)
- Any kind of menu / intro.
Again, thanks so much for even looking and your lovely feedback!