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Curse of Tortuga's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept (gameplay) | #135 | 2.023 | 3.000 |
Presentation (visuals) | #135 | 2.157 | 3.200 |
Overall | #145 | 1.978 | 2.933 |
Cursed (theme) | #150 | 1.753 | 2.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Simple and basic consept, I really like your idea. If Im right, thats a mobile game.
I have some suggestion: Make evrything a bit larger, firtly i think that the enemy ships are bullets, and I miss some feedback about I hit sth with the bullets (like particle effects)
But all in all, I like your game, nice job! :D
Pretty fun little shmup! The fire rate felt a little slow and it probably could have benefited from some music and sound effects, but overall it was pretty good. My highscore was 224.
Agreed on both counts. I wanted to add power-ups to address some expansion of player capabilities... but you know, scope cutting for time management.
Interesting, I've always found that SHMUPs are auto-fire. Perhaps I'll explore that mechanic in the future.
Yeah, I did want to add some simple SFX, but at 5am today, after fighting with the Unity build for ~2 hours and having been up for ~16 working on it, I was simply too exhausted. 🤣😭And yes, the aspect ratio was chosen so I could port this to mobile devices. 😊
For those that don't open the game page: This is a high score chaser, and arrow keys are your movement controls. Also, my high score is 242!