Nice game but a tiny bit frustrating with the tank getting bigger = easier to be hit by enemy bullets.
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GrowingTank's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #133 | 3.000 | 3.000 |
Concept (gameplay) | #140 | 2.824 | 2.824 |
Overall | #146 | 2.922 | 2.922 |
Presentation (visuals) | #148 | 2.941 | 2.941 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Super challenging and with no clear indication that I was destroying them, sure I heard a sound that sounded like an explosion but didn't see an explosion or a delay before the next enemy spawned which made it really hard to tell if I was doing anything :D Interesting concept. Maybe slow it down a bit at the start and ramp it up as the player gets closer to the goal would be my suggestion
Pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew
lol that sound is going to be in my dreams tonight. I liked the concept of a back and forth score system between the enemy and you though.
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