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Kenny's Strike a Heart's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation (visuals) | #382 | 2.236 | 2.500 |
Adheres to jam theme | #410 | 1.789 | 2.000 |
Overall | #417 | 1.826 | 2.042 |
Concept (gameplay) | #427 | 1.453 | 1.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Unfortunately the controls are very hard, having the direction you're looking be independent of the controls makes things very confusing and hard to adapt to. As others have said, it seems like the controls are also reversed, where hitting left moves you to the right or hitting forward moves you back from the starting position.
I wish I'd have been able to get further, to seem more of the nice level you built.
I will be modifying it to make it easier to beat soon. Either extending the timer or reworking the directional inputs.
nice 3d world you created, the controls were quite hard for me though, it's as if the direction of movement is not rotating with the player, but always fixed
Hello! I have tried to play it but it is very complicated.
Could it be that the controls are reversed? Or is this on purpose?
On purpose. I wanted to create a movement mechanic that didn't require holding the mouse button down when you turn. Just moving the mouse was part of my design, although it the difficulty part was not what I had in mind.
I don't think this is possible in the given time, but I tried! Controls are a bit confusing, not sure if it's on purpose. Level composition looks good!