Man, you totally killed it with the sound effects/music. I love it so much. Wish the hp bug for the little guys didn't sneak it's way in, would have been a lot more fun if they died at a reasonable rate.
bmoconno
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Very fun and unique idea! I didn't see the note about "Entry #3" so I went looking for like ARG clues in the actual submissions because one of the helpful narrations. Then I noticed the number of submissions had dropped, so maybe Kenney has removed some people who didn't use their assets or something, and I was freaking out that I wouldn't be able to find the right comment to get the clue. :D
Really fun and cute game, love the cartoon-y squeeze/stretch when you start moving the ship.
I was initially confused about not getting fuel for picking up the candies, had to re-read the intro after I restarted the game to figure it out.
Other than that, really fun and solid exploration game. Well done!
I really liked how big you made the level, actually had to explore a bit, and was nice seeing things I'd be able to do later as the archer so I could plan his trip.
I also ran into the issue of the wizard throwing potions after he had died, and also ran into my own arrow a few times (though I don't think that damaged me).
Good work!
Fun space trader and exploration game. As other have said, having a map of what you've discovered already could be helpful (potentially with their has/wants and current status). I'd also recommend maybe putting some kind of repeating starfield or something in the background and also mark the ends of the map (if there is one)... I held the controls down for a long time in one direction and wasn't sure if I was flying further away or just bumping up against the edge of the map.
Really nice game, I especially enjoyed the spooky sound effect.
Controls and everything felt pretty intuitive and the layout of the graveyard was interesting enough to not become overly repetitive while searching around for the items.
The only issue I had was with using the shovel, the hint bubble thing was above a cat/rat and I kept trying to run into it at different angles and hitting space and clicking on it with the mouse, I eventually just started bumping into everything in that area and found where I was actually supposed to use the shovel. Not a deal breaker, but could be a little more clear there.
Anyways, really great entry, especially for what seems to be a first jam completion.
Really nice game, and I liked that you had a bit of story in it.
A couple of things that might be nice to have if you continue working on the game, it would be nice to have some player acceleration instead of just moving at the constant speed (not as fast as the speed boost thing, but just a bit faster so from a stop their movement speeds up) and maybe also have the enemies have some sort of radius around them so you need to get close to them before they start heading towards you. Once I realized they just all walk at you, I found it was pretty easy to beat levels just by staying around where I started and kill them as they come to me, kiting them along when I need to.
Unfortunately the controls are very hard, having the direction you're looking be independent of the controls makes things very confusing and hard to adapt to. As others have said, it seems like the controls are also reversed, where hitting left moves you to the right or hitting forward moves you back from the starting position.
I wish I'd have been able to get further, to seem more of the nice level you built.
Neat concept, and I liked the simplicity of it, but I also ran into similar issues as others. I'd get munity on the 1st/2nd day even when going to locations that increase food and morale and had positive luck. Also ran into a weird bug where my number of settles flipped to a negative number and it started adding food each day. :D
Really well done game, love the aesthetic (lighting/shader is very cool), and the sounds/music are a perfect fit.
As others have said, it didn't take long to memorize the maps.. but for a game jam game this is very impressive. I'd guess if you wanted to take this further you'd maybe make more base maps or work on a random map generator.
False advertising! This game world is anything by tiny.
It took me a bit to figure out how to change characters, I read the instructions to mean mouse wheel, up/down, e/f, etc... but that was just me being dumb. Once I realized the up/down arrow did nothing, I put my hand on the mouse and it was a fun platformer with neat mechanic.
Really good platforming, and chill music.
On the second level I picked up the two top runes, and turned them in, then I went to the bottom right rune and got it, then fell. When I respawned, the bottom right rune remained gone and the top right rune had reset. Didn't stop me from completing the level, but might be worth looking into if you plan to continue working on this game.
I liked the skiing more than the exploration/platformer. Made me think of the good old days paying SkiFree on my first computer.
For the exploration bit, I'd maybe flip the sprite when you change directions? Just felt kind stuff watching the dude move around.
For the skiing, maybe make it less random and use some code to help prevent impassable sections of trees/stumps. It's fine for it to be challenging, but on multiple occasions I ran into what was essentially a dead-end that I couldn't have gotten out of even if the yeti wasn't right on my heels.
Fun game. I really appreciate the arrows pointing you to the artifacts, and I liked saying "It belongs in a museum!" every time I collected something. Would have been nice to have like a life bar or something other than the indicator smoke.
This is a totally reasonable number of planes to have in the air at one time..
10/10 Would be murdered by a giant purple octopus again.
Bummer about the water shader not working on the web version. I also agree that maybe having the camera zoomed out a bit would have been nice.. also maybe slow down the turning or something, had I really been on a boat turning that fast, I'd be chumming the waters with my lunch. :D
I liked the "Help Wanted" sign flying in, and also the game was cute. I couldn't figure out what I was supposed to take a picture of for my 3rd object though.. it looks blank, so I tried taking a picture of the ground, but no luck. Also when I walked into the second area through the door, I instantly died.. then I couldn't walk back into that area again without completely restarting the game. :(