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Solar Scanner Expedition's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation (visuals) | #353 | 2.372 | 3.750 |
Adheres to jam theme | #353 | 2.372 | 3.750 |
Concept (gameplay) | #369 | 2.055 | 3.250 |
Overall | #374 | 2.266 | 3.583 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Nice game idea and nice music.
I had no idea what to do with the planets first, a pop-up or sound cue or something like that would help. Maybe something like found 1/3.
Nice game, pretty relaxing! I wonder how the gameplay would change if you had a limited amount of ping scanners.
First 2 tries the world generated with 7 and 8 very spaced out planets and I didn't have enough fuel to find them all, could only beat when it generated with 5. Very good job with the audio and vfx, but gameplay could use more work
Thanks for playing and for the comment.
I'm glad to hear you liked the audio. That's where my formal education is and I'm trying to slowly learn everything else.
And I agree with your criticism. I ran out of time to do much balancing or difficulty adjustment so the solar system generation is mostly random. Some times they're easy, sometimes they're hard, but they should all be possible. At least, I never found one I couldn't beat (while looking at the whole map in my editor)