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Lifegiver's Grotto's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Matched the theme | #27 | 3.333 | 3.333 |
Creativity | #37 | 3.111 | 3.111 |
Audio | #40 | 2.667 | 2.667 |
Overall | #48 | 2.822 | 2.822 |
Gameplay | #61 | 2.389 | 2.389 |
Art style | #62 | 2.611 | 2.611 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Love this concept. First enemy came out of nowhere though and killed me and the death sounds plus the element of surprised scared the crap out of me lol but was a lot of fun
I thought the idea of spawning with a new ability was really cool. The only problem was it took all the challenge of any enemies out of the game. Also if you killed some enemies it was impossible to continue in some points, and so if this would be the case having a restart button would be good.
I think having the abilities not stacking would also be interesting, that way you have to choose which one and it makes it more of a puzzle. (on't know if that's intended or not because it stacked for me)
Definitely shows promise and would love to see it with some more polish
Perhaps need a little bit more polish. But what I will say though is that the mechanic of dying in a new form is definitely super interesting and must definitely be touched upon even more!
That was enjoyable, polish it up a bit more n' add some more levels and you've got a nice profitable game.