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A jam submission

SurvivingView game page

Survive in the valleys of a jungle
Submitted by Bardon — 3 days, 3 hours before the deadline
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Surviving's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#42.3332.333
Presentation#42.5002.500
Originality#42.8332.833
Feel#51.8331.833
Fun#51.6671.667
Overall#52.2332.233

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

(1 edit)

Interesting Idea, some Randomized movement to the Enemies or  let them Follow Waypoints would help already a lot to give the game more Depth and Challenge.

The Collisions and Clipping are insane same as this weird Mouse thing going on.

Also you work with a Dynamic Rigidbody, when you collide with something the Characters starts Spinning because he has velocity on the Rotation. You need to Reset that after a Collision or set the Rigidbody to Kinematic so this wont happen.

Make the Colliders of the Objects bigger so the Player cannot clip inside would be the first approach to deal with Clippings. For more Experienced work with Cinemachine and turn the Camera based on the "Clipping" Cinemachine provides already alot useful inbuild Stuff to prevent Clipping.

Anyway Cool Idea, Solid Work keep going!

Jam Judge

Well I think you got an Interesting idea here. The enemies dancing really didn’t give the game much challenge so I felt like I was walking to the cube with nothing in my way. The mouse also did this thing where I had to turn all the way around so I could look left or right further, which took away from the immersion. The last level also pulled at my mouse while putting me in the ground and made it very hard to see what was going on.

Submitted

Well, I really did not understand the relationship with the subject, is it because the enemies dance?

The music is fine and the graphics are working, but the collisions and the cursor stuck on the screen do not let me enjoy it.


In the last level I appear at ground level, is this how you designed it?

Developer

I made the collisions very friendly, but maybe so it is too easy. in the last level you are at the ground, so the monsters appear more dangerous.