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BrokenDreams.jpg's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Best Art | #6 | 2.667 | 2.667 |
Best Use of Theme | #7 | 2.333 | 2.333 |
Best Design | #7 | 2.167 | 2.167 |
Best Sound | #8 | 1.000 | 1.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I could vaguely see the tie-in with the theme. I think the biggest problem is the scope, which is important when you only have 24 hours.
I think that the game concept is there, but one thing to consider is scope. In 24 hours, you will not be able to make a full title game. Think small and get a small thing working first, then try to add more features. I think something that would make it much better would be the addition of sound. Also, be aware that the character can jump infinitely, so that may break the game.
I was honestly unsure of the point of this game, but I do believe given more time and planning, it couldve turned into something more interesting. Keep it up, give it another go, and I would be eager to see what could be created next.
The art is made with love but the game has some problems with jerky controls and lack of sound. It seems to be a product of compromise, as what's left here from what was imagined doesn't leave the design in a very good spot; if I hadn't seen you make it I'd have no idea what to do.
Very unclear on what the objective is in this game