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Train Wreck's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originalité | Originality | #3 | 3.600 | 3.600 |
Visuel | Visual | #4 | 2.800 | 2.800 |
Audio | #4 | 3.400 | 3.400 |
Fidelité du jeu à cloner | Game to clone fidelity | #4 | 3.400 | 3.400 |
Fun | #4 | 2.800 | 2.800 |
Overall | #4 | 3.200 | 3.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Love the concept but the controls were hard to grasp at first. Maybe I'm just a bad gamer but my highscore is 210 :D I love the sound the little guys make when they hit the train and like the idea that they take off your points instead of a life counter it makes it way more interesting
Cool concept, I would have liked to see it be expanded upon.
That being said, I'm not sure I understood the number at the top, what that just a score or did it have anything to do with what was happening? Also, is there any way for the enemies to actually beat you? I feel like I just never died at all... Might want to make it a little more challenging!
Yeah, I feel you. It was supposed to be expanded a lot upon. It is quite unfinished, due to a severe lack of time on my side. It’s almost out of the prototype phase, haha.
I had most of the base systems in place to develop actual mechanics, but I had bigger priorities to attend to, unfortunately.
The number at the top is both the score and the hp of the train. Each wagon were supposed to have their own “skills” where some would fire bullets, some would heal the train every N time, etc. Something not that hard to do, to be frank.
As for the enemies, the goal was for them to stick to a wagon and wack at it until a new wagon came into range, which they would then focus and so on, which they don’t in this build due to a lack of a proper “chase” state.
But, yeah, thanks for the feedback!
How did you not die, I kept dying in like the first minutes.
Git Gud :P