Yeah, I feel you. It was supposed to be expanded a lot upon. It is quite unfinished, due to a severe lack of time on my side. It’s almost out of the prototype phase, haha.
I had most of the base systems in place to develop actual mechanics, but I had bigger priorities to attend to, unfortunately.
The number at the top is both the score and the hp of the train. Each wagon were supposed to have their own “skills” where some would fire bullets, some would heal the train every N time, etc. Something not that hard to do, to be frank.
As for the enemies, the goal was for them to stick to a wagon and wack at it until a new wagon came into range, which they would then focus and so on, which they don’t in this build due to a lack of a proper “chase” state.
But, yeah, thanks for the feedback!