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A jam submission

Vertical LimitView game page

First Person Parkour
Submitted by Nachiketh — 1 day, 14 hours before the deadline
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Vertical Limit's itch.io page

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Comments

Submitted

Hey, the cover shot really called out to me! I really loved the aesthetic of this level, it really drove home the verticality theme. I also thought the initial starting position of the player was great, it allowed me to take my time and see the path I needed to take.

I also seem to have the same issues as Bob and unfortunately can't get past the third obstacle, everything I tried resulted in a fall and death. I think it maybe nice to ramp up the puzzle difficulty as the player progresses maybe a few simple jumps followed by a larger one.


The first wall run section could maybe have a "safety net" (a trigger which teleports the player back to the ledge) while they practice and even some on screen prompts to teach the controls.

But overall a great job and would love to see how you progress!


Submitted

Looks very intriguing!
However, I never got to experience your level :( How do I get past the third obstacle? I think I need to do a wall-ride? But no matter what I try, I always fall to my death so I never get past it. Maybe implement some tooltips that explain what I should do, or at least which buttons I should press to do a wall-ride? Just simple pop ups before each obstacle that introduces a new movement mechanic to not break gameflow. Or at least mention your basic controls on your itch page.
Also, I suggest to try to make your first jump a little more comfortable, that one alone took me around 7 tries and the level didnt even start yet.  In the books 'the Art of Level Design' by Chris Totten and I believe also 'the Art of Game Design' by Jesse Schell it is said that the perfect jump is never really fun, as it is punishing and could even be ambiguous (or unclear) to the player and makes them frustrated = quit your game prematurely. So make it so that it gives a slight leeway for the player on the landing.
Would love to try again if I know how to get past that third obstacle!