Hey, the cover shot really called out to me! I really loved the aesthetic of this level, it really drove home the verticality theme. I also thought the initial starting position of the player was great, it allowed me to take my time and see the path I needed to take.
I also seem to have the same issues as Bob and unfortunately can't get past the third obstacle, everything I tried resulted in a fall and death. I think it maybe nice to ramp up the puzzle difficulty as the player progresses maybe a few simple jumps followed by a larger one.
The first wall run section could maybe have a "safety net" (a trigger which teleports the player back to the ledge) while they practice and even some on screen prompts to teach the controls.
But overall a great job and would love to see how you progress!