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treasurehunt's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #6 | 2.800 | 2.800 |
Creativity | #6 | 2.800 | 2.800 |
Aesthetics | #6 | 2.800 | 2.800 |
Overall | #6 | 2.800 | 2.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I liked this game!
one thing that could use some improvement; the way the trees are laid out, it feels like there's a lot of areas that are really close to being able to walk through, but I can't. from a level design perspective, it's useful to make it super obvious at a glance whether or not the player can go that way.
nice work!
submitting a game for a game jam is a notable feat in and of it's self. you are already doing better than 20 of the people who signed up for this jam. the game is playable as well without any major bugs, and has a clear goal, and a clear path to get to that goal. there was some trouble with lag around some areas and difficulty moving around obstacles. it also wasn't clear exactly where i was able to walk between trees and where i was not, one way to help with this is to make the colliders a bit smaller than the sprites. it does cause them to clip into each other a bit, but if you make it so that objects at lower y values render on top (either by changing their order in the renderer component, or changing their z value in unity's transform) it wont look too terrible. in addition having all the creatures simply move directly at the player is effective and simple, and is fine for a game that is just getting a feeling for game design, but it is usually better to give some different behavior. even something as simple as making the boss occasionally fire a fan of slimeballs that you have to dodge would go a long way. all in all i am glad you made a submission and hope to see you submit more.