Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

badcop

42
Posts
135
Followers
24
Following
A member registered Oct 14, 2021 · View creator page →

Creator of

Recent community posts

you're shpelcome

wow what a fluke

this is what we will put on the back of the box thank you

woah wait what o.o

no multimeter or clark? what browser are you using?

ok that was fun

this is the first typing game where my typing skills couldnt save me

fun game, difficulty curve could use some tweaking

(1 edit)

i think i accidentally sent a tire to hell instead of me and softlocked the game


but i had a good time hauling rocks around and using them to push myself up steep hills


very fun game

SHUTTING DOWN

wowie this is a very polished game and a ton of fun

the top speed of the harder levels felt perfectly tuned

i really like the slowdown when you hit an enemy

this game is hard but in a good way but i am bad at video games :(

the look and feel is great, it feels very satisfying to pull off a parry or make a quick escape with the roll

i can see the vision! the power ideas were all really cool, and the sprites are all very cute

i wasnt even trying so rip again

with the balloon first try wasn't even looking my monitor was off the whole time btw ez

i never thought they would make a dark souls / incredibles crossover

very fun but i am very bad at it. the art style is very nice too!

this game was very easy and i beat it without cheating and it was fun thanks for making it

i feel like i'm playing donkey kong in smash bros but i'm at 300% damage

great game

this game is presented very well, but i had a hard time figuring out how to play. it seems like i kept softlocking myself. on my last attempt, i managed to pick up a coin, but I wasn't sure where to go after that.

the art is very pretty and the minions were very cute!

this game was crazy fun. i'm blown away that you were able to do all of this

had a hard time beating spartacus, but i'll keep practicing

yay

there is a lot of nuance to the movement - i may see if i can simplify things so it's easier to understand

it's a bit of a double edged thing, because right now the nuance kinda _is_ the gameplay; so i wonder if lowering the consequences for failure in some way is better than changing the movement

(1 edit)

there's a video 

they call me the stamp champ

i ran into an issue where the instructional text would get stuck on the screen and block the view, so i had to find an optimal route to beat the game without using any food. it took me like 5 runs to finally find that green key, but it felt very rewarding when i finally won!

played through this with a friend. it kinda felt like the kind of game that would have multiple endings, but we could only seem to trigger the one

still had fun experimenting with different ways to make things happen though

played through this with a friend and had a lot of fun. we were kinda getting "keep talking and nobody explodes" vibes from the manual. it took us at least like 5 tries to beat 😭 the AI voice acting was very silly

thanks for the kind words! the stretching hall is very basic, literally just animating the scale of the whole level haha. could probably be done much better

yes! I upload all of my stream vids to this channel :)

score of 279, I lost LUL

I finished my (your?) game

https://badcop.itch.io/i-make-a-game?secret=VI56K5yqYTWH0T30WbGaP1gJjnI

(1 edit)

did i do it right?


oh no! maybe they just decided to be friends :')

I probably should've made the wall finally close up all the way

cool tower defense! I liked the chameleon creeps, those were really interesting

it was a bit unclear when i started the game what path enemies were going to take. it would be nice if hovering over a creep type on the sidebar showed the path they intended to take.

I also kinda wish it didn't deselect the unit type every time i placed something, but maybe I just need to get used to the hotkeys

also love the name lol

this is a really cool game concept! i particularly like the balancing act of choosing how much money to use per attack. I think you could push this even further; give me some way (mouse wheel?) to control my money-per-attack mid round

I also would really like to see an auto-collect feature at the end of the rounds; I think it's one of the most satisfying moments in these types of games, and it feels like it's just an artificial buff to the magnet upgrades

also I love the way the character moves haha. this game was a lot of fun, thank you!

sorry it took so long to review; i've been reading the scroll text for about 4 days now

i loved the music in this game, and how well it was coordinated with what was going on at the time. the intro music really set a nice tone, and it made me not want to skip the scroll text

i ended up running out of fuel really fast; i think i needed to prioritize upgrades, but I tried instead to prioritize fixing/fueling my ship (which left me with not much treasure for upgrades)

oh no! it looks like there was a race condition where if you pressed E during the cutscene, you'd get stuck talking to the bird :(

I uploaded a fix, thanks for letting me know about it

wow that was addicting

took me 12 attempts to beat on normal

i think the pro strat is to max social media marketing first

(1 edit)

hi, thanks for trying our game! after you complete each mini-game, a little 'X' button should appear in the top right corner of the window

this was really fun! I particularly liked the visuals, and the animation when you lose is top notch (but not too long to where it gets annoying)

I had some trouble getting started - my first playthrough or two I couldn't find any weapons, and wasn't super sure what to do. I think adding some tutorial elements at the beginning would really pull this together

I like the concept of this a lot!

I think you should add some sort of penalty mechanic for pressing the wrong key, because I was able to cheese it a bit by just spamming all of the letters and pretty much play forever. Would also help reinforce learning if that's the goal! nice work :)