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Conthulhu's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Anticipation: How excited are you to play this game? | #40 | 2.333 | 2.333 |
Theme: How well does the game capture the theme? | #53 | 3.333 | 3.333 |
Format and Grammar: Does it look like a finished product? | #59 | 2.000 | 2.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which die/dice is at the core of the game?
D4 and D8
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Comments
So I don't have the ability to play a session within the rating period, so these impressions are just from reading:
The premise is cute. I'd be down for playing something like this.
The presentation however, is very rough. Setting aside the fact that it's a horizontal text box layouted on a vertical page, where ctrl+f doesn't work, some of the wordings definitely need a do-over. The most memorable examples:
To aid with problems communicating gameplay paremters, a structued overview of what a character and round of gameplay might look like can go a long way here. And please use consistent wording for your mechanics, for example what something is called that gives -1 to a roll.
As from the perspective of a GM, some prompts as to what to design for, how long encounters shoud be, etc. would be appreciated.
Gameplay seems very sleek and freeform, which I think fits well with the setting and everything. The core of a fun, chill game session is here, it's just buried in a very inefficient way of communicating information. But like I said, it is an intriguing setting I'd love to explore.