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Snek

237
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A member registered Jan 06, 2019 · View creator page →

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This was a cute little game! I really liked the visual style and skeuomorphic UI, even if it didn't scale at all, which made it difficult to read.

The UX / UI could have used a bit more polish in terms of information clarity imo, as it was kinda difficult to learn when I was supposed to do what, and what the effects on my stats are

The worldbuilding however was suberb and I really enjoyed it :3

This is exemplary work, both technically and narratively

Using RPGmaker is always something that'll be a challenge because of how restrictive it is compared to other engines but you showed that you truly do know you craft and the strengths of your tools. The only bit I didn't like was the... end? You say on your page that you only go up to day 2 and after the day 3 chapter cover it just kinda weirdly looped, which isn't that graceful of a landing

But aside from that, this is so fucking amazing. The presentation is wonderful, I love the color palette and rough photobashed style of the sprites :3

Narratively speaking this had viscerally impactful moments of trauma and abuse with a weight I have rarely experienced in other games, and easily makes this into one of the Top 10 Gut Punches to read

Lovely work, can't wait to see more :3333

Oh this was beautifully messed up

The vomit scenes was so fucked and the sheer dread from the final scene was so palpable- I really really enjoyed this toxic hurtful mess of a dynamic between Athena and Doll

Especially for a first work, this is insanely good. You can be really really proud of it :3333

Thank you so so much for your thoughts :3 I'm really glad the rawness came across well and that you enjoyed all the emotions!!!

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Okay this was really really fucking good

This is the type of VN good enough to make me liveblog screenshots to my friends as I play because it gets my brain active so much.

The UI rules, the SOUND DESIGN is so minimal but SO evocative and punchy, and even without character sprites I had aion and miran and vel all dance around my head and ugh it was so good

My biggest feeling / throughline with together with you until the end of time is the sense of unease and non-satisfaction and frustration at the world and your own place in it. It resonates with me a lot, where you know how you could be a better person, how your life could be improved - but through various circumstances (material, mental health, etc.) - it just becomes impossible to achieve. So many dialogue options were just too restrictive, in a good sense. They made me feel like really inhabiting a struggling pov character and that was so great

Loved the intermissions in between lives, and the subtle worldbuilding going on with how soul fragments even work

And the choices being locked out (based on my prior choices I assume) was soooo fucking cool

This was a really sweet experience. Seeing the dialogue evolve and coalesce into the final story beats was cool, even if some scenes were very repetitive. maybe that was intentional to compell the player to push forward?

From a writing standpoint, I'd advise you to not allude to things that are not there but could be very closely. I picked 2x flexibility first and the doll explicitly says "get upgrades so you don't see something you're not supposed to see." - which of course I'd want to, but I didn't have a choice in the matter.

However! It also serves to tell a different story. The ultimate choicelessness of the story structure conveys the protagonist's inner drive. and the hidden wish to shape the doll in the imagine of his vision of Iris - despite her own determination als Galatea existing contra to that

I'm really glad you created this game, as complex story structures like this are a kind of beast that can be difficult to wrap your head around, and it worked really well for that. All the writing was consistent and that's not always a given - good job :3

I also really liked the doll toying with the plant. That was an adorable touch :3

<3

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA YOU'RE BEAUTIFUL TOO!!!!

<3<3<3

I'm really glad to see this. It perfectly encapsulates what it's like being trans in 2024

So much of this resonated with me, and I think you did a really good job portraying... yeah, everything.

This one is just super solemn and real and that level of poignancy is something that makes you a really good writer :3

(On a personal note, I don't think we need to censor the slurs we reclaim)

Are textual references to sex allowed? Like no erotica writing obv, but just the naming of sexual acts

<3<3

(console makes you feel like you have stupid bappy paws :3)

This is an insane comment and compliment to receive

I am floored that I was able to change your fundamental understanding of art and thank you for your words immensely <3

Thank you for your uncomfort and thoughts, I am glad I could evoke them :3

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I did not manage to calmly sit down for like 5 solid minutes after reading your comment. Oh my god am I giddy and excited about your words dfkjghdfjhdfk

It's impossible to express my gratitude for your comment enough besides going FUCK YES SGSJGHFGBSHBJ at every single one of your paragraphs. I am delighted to hear that this spiteful optimism touched you, that the ending hurt, that the scenes coalesced into a worthwhile collage, that the work Blood put into it tied it all together, and that it just coaxed such loving musings from you.

I also thank you - from the bottom of my heart - for saying I grew as a writer. Especially following up on my previous year's entry, I was a bit intimidated. It was a more succint (and probably because of that more accessible) story that already got many positive comments, and was the first of its kind in my body of work. This one ventures into similar themes but with like 10 times the scope, so I was afraid of losing focus in my writing. But evidently, I did succeed and that makes me feel so fucking rad <3 Thank yooouu <3<3<3<3

Aww thank you for your kind words <3<3 I'm glad you enjoyed it!

The interrogation song is Go then, there are other worlds than these by ROZKOL

This is incredibly bizarre and unique, I really enjoyed soaking in the vibes of it all

Because of how scene-to-scene the dialogue was, it was fairly difficult to follow anything beyond just "vibes and scenes" in the layouts imo, but that's fine

I just appreciate this as it exists and know a few friends that also fuck with this heavy sooo hell yea

Can't wait to see more!

I did not expect voice acting! That's a level of polish you don't see often during game jams!

This was a deeply fucked up story / scenario but you wrote it very well. And the character designs were incredibly charming and unique, so yes- This is a really good game!

Omgg this was so cute and lovely! It is such an accurate portrayal of these types of online dynamics, and is so funnily eerily similar to an irl friendship I have lmfao

This was just so tender and really pretty too. There's some offset issues with some images in the Blue route, and personally I would've liked it all assets had the same blurriness (so no blur on the UI or blur on the font) but that's a really really small nitpick

Getting to see the internal thoughts and options for both on their respective routes was so cool.

And of course the baseline technical swag of using ancient software like this for art rules

Great work!!!

THE MAIN MENU MUSIC + THE BACKGROUND ART = EASY INSTANT VIBE CHECK PASS

the soundscape is really nice with the ambient warring sounds / gunfire etc

AND HOLY FUCK UGH THIS WAS SO GOOD

So unbelievably fucked up and toxic and I loved every second of it. This truly is all killer no filler raw emotional intensity yuri hatelove writing and it made me squeal out and grin my ass off so many times. You truly wrote a beautifully fucked pair of girls here <3

This is a very rambly comment because just like the echo of the gunshot sfx, this vn is echoing in my head in all directions and I can't do much but point at it and go "holy shit yes I love girls that are horrible", so consider my grey matter splattered all over your itch page

Can't wait to read more of your work in the future :3

Thank you for the kind words <3<3<3

this was so fucking beautiful and meaningful and heartbreaking and gutwrenching and it instilled in me a sadness I have not felt since I have gone through similar ldr-related pains this year




fuck

This was lovely! Your writing style is really intriguing and poignant and evokes the sensation of tracing gnarled wood with your thoughts. Like quick little jabs to the canium :3

Angel and Del were so fun and wonderfully toxic and all of the worldbuilding and implied fuckery was really cool.

Also the last scene was so incredibly hot;

HEATWAVE is a good vn :3

Oh my god I am so sorry and / or glad that happened to you

The creative in me will take the compliment of resonating with you and wish you nothing but the best <3

This was really pleasant to read :3

A really cool visual style paired with some good writing! I really enjoyed this :3

Sehr interessant

I wish I could! I just spawned and immediately and permanently the camera would try and rotate to the axis above the dude

The visuals were absolutely great and supremely haunting! (Especially the sunflower closeup at the beginning genuinely freaked me out)

Personally I found the ending to be a bit jarring as a comedown from the rest of the presentation and tone of the story. Especially getting no resultion on Violet's status was a bit disappointing, since she was framed as the one character Oliver is accepting of- as she also doesn't presuppose what's best for him- so I'd have loved to see more of her

But I think this is also a prequel to Siren's Call (which I haven't played)? So those constraints might stem from there idk

Overall tho, a really slick, short-and-sweet VN with some good themes about mental illnesses :3

This was a really fun puzzler! The world and environment design are so good, they'll definitely stick in my head for some time hehe

The scaling felt really smooth and intuitive too, good job!

My only gripe was how dark some areas were, with even just slight screen glare I was basically running blindly through a black void lmao

The characters were so cute and the 3D environment was stylized really really nicely!!

Without the description the game would've been impossible to complete I think, but that's fine for a jam.

The writing was really good too, and yea. Nice!

This was pretty fun! I think I got a bug however where the camera would continually rotate and that made it pretty unplayable sadly

This is really nice!! The scene transitions were really polished and the sound and animations were pleasant too. The base movement felt really smooth and enjoyable as well :3

Some areas could have been more polished, such as breaking through walls even when you're next to them (or explaining that in the first place), or showing how many upgrades you have (the jump and dash ones felt fairly week too tbh). I'd also consider auto-completing the level when you hit the exit since there's no real reason not to? But that's personal preference I guess lmao

The choice to put a timer on the levels and make it so you start at the beginning again when you lose once makes for a fairly frustrating experience initially. But combined with the randomization of rooms and upgrades, this made for a pretty compelling mastery-based gameloop after the first restart!

Overall, I really really enjoyed this~ Great entry! See you at the yuri jam lmao :3

A really cute game with clever puzzle design! I sadly got stuck around the castle but yea.. I liked this :3

This game is fantastic. Elegant visual and sound design, a lovely and simple tutorial, and the artwork for the different classes of celestial bodies was just fantastic!

Sometimes It was a bit difficult to escape a gravity well or to consume enough things to keep on living, but yea. I enjoyed this :3

Fun little game that reminds me of old flash games!

Losing instantly when a block falls is pretty punishing, but it's fine! So yea, solid entry :3

It's a simple game concept that's held back by its controls. The amount of invisible walls, narrow FoV, and lack of directional aerial control during jumps just made it frustrating to play

The sense of style in this was really cool. I really like the inclusion of the height counter at the bottom!

Sadly I just didn't know where to go after getting the charge jump upgrade, so I quit the game then. Also, the upgrades could've done with more visual polish than a standard grey cube.

The controls themselves felt a bit floaty at times and I especially found it frustrating that I'd sometimes bounce off of edges and slide off them.

You have a great sense of style and the jumping felt good. Sadly I at some point just didn't know where else to go, so I didn't manage to finish the game :(

Sick art style, cool puzzles. I'm bad at puzzles, so I didn't reach the end, but it was a well-polished experience.

The only piece of advice I have is that you keep other keyboard layouts in mind, as the Z tooltip maps to Y on a qwertz keybaoard

This game is dripping with style and humor, I really enjoyed the presentation, and the gameplay too.

I just wish it were a bit better telegraphed when enemies were about to hit me, and it's annoying to lose my chimichangas when I die