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Lucid Town Governing Department's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Execution | #37 | 2.667 | 4.000 |
Audiovisual Presentation | #39 | 2.667 | 4.000 |
Overall | #40 | 2.833 | 4.250 |
Creativity | #47 | 2.667 | 4.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This one was pretty cool and very different than most of the other games I tried! I do wish the controls were better explained because I spent most of my first playthrough not knowing how to rotate the buildings. Finally when trying to drop one I right clicked and figured it out on accident. The dual boards definitely makes it more interesting than other tetris style shape puzzle games I've played, although I'll be honest I didn't fully understand it. Some things like the happiness of certain buildings being adjacent to others were very easy to understand visually though. I kind of wish it would have started with a smaller map and after completing they would progressively get larger (and faster). All in all though really great work, and the visuals for the buildings are great!
Really liked this game. The game was very easy to pick up and understand, and had me playing for quite a while.
There doesn't see too much difficulty increase as you progress so you can basically play forever. Maybe either increasing the speed of the conveyors slowly over time or with each map clear. And this last part is just me, but I feel like I had more fun when I didn't realize I could turn the building cause it forced me to plan more ahead. I felt like I could just place any building anywhere and not be affected by the outcome as badly.
Great game though overall.
Love the design and the concept. Easy to understand and can bee a good time killer too!
Pretty interesting take on tetris, I think the difficulty was appropriate for a game jam. Could see it being more interesting with higher stakes somehow.