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Ressources for beginners: how to start? Sticky

A topic by Jack Mordred created May 06, 2021 Views: 482 Replies: 1
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Jam Host (17 edits)

I don’t really know every softwares so if I say something stupid you can say it.

if you don’t know how to start your game or how to organize your time, create a game design document: https://drive.google.com/file/d/1Q-JYMWcRRv1ldV6lHSLLqvLUAtgJ4L9y/view?usp=sharing by VitalZigns.com

Game Engines:

-The most popular, “Unity” uses C# language, easy to learn (you can also Unity bolt for the visual scripting instead of C#)

-Light software (if you have a bad computer),popular too, Good for 3D but one of the best for 2D: “Godot” use few languages (you can choose your favourite programming language)

-Popular: “Unreal” uses C++

-Have the reputation to be very accessible for beginners: “GameMaker” (not free)

Tutorials: How to do 2D platformers? tested with a cool prototype by Itizsio. https://itizso.itch.io/platformer-practice

Sound and music creation:

-“fmod”

-“Beepbox” free software

advanced tutorials: How to implement the player musics? Tutorials tested by Itzsio https://itizso.itch.io/webaudio-practice

3D modelling:

Blender (Do also 2D) 3D Practising with tutorials by a community member https://itizso.itch.io/lowpoly-practice

pixel art: Aesprite

Very specific engines: -Virtual Novels “Ren’py” no coding skills needed

-“Twine” Interactive stories

(+4)

I think you need to add a art section and inside write: Blender (3D modeling), Krita (Raster Art), Gimp (Raster Art), Asesprite or LibreSprite (Pixel Art). Also in the Music section add LMMS.