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BobIsHere updated a game 258 days ago
A browser game made in HTML5.
1 new upload:
dist.zip Play in browser
Groxar updated a game 262 days ago
A browser game made in HTML5.
1 new upload:
Dimentio.zip Play in browser
BobIsHere updated a game 262 days ago
A browser game made in HTML5.
Updated page content.
A browser game made in HTML5.
Updated page content.
2 new uploads:
Oz Racer-1.0.5.jar 49 MB
dist.zip Play in browser
Sandra Moen published a game 267 days ago
A browser game made in HTML5.
A short racing game made with retro technology This game is an entry in the week long LibGDX jam #28 . A collaboration between Sandra Moen and Daniele Conti . If you're interested in how to make such games, check out this Inspirational blog...
Groxar published a game 268 days ago
A browser game made in HTML5.
WASD or Arrows to move, press space to activate stuff or defend yourself :3 Code available on GitHub
BobIsHere published a game 268 days ago
A browser game made in HTML5.
libGDX 2024 March Game Jam Theme: Underworld Story: It's a tough job, but somebody's got to do it. Every night those dang ghosts get restless and try to escape their eternal damnation. But that's why you're here. Vacuum those ghosties up be...
raeleus published a game 268 days ago
A browser game made in HTML5.
This game was made for the libGDX Jam of March 2024 with the theme of The Underworld. This was originally going to be based on the Prisoner's Dilemma from game theory, but forget about that. This is a fighting/typing game now! Hah!!! Music...
A browser game made in HTML5.
Updated page content. Set type to HTML5.
2 new images
Zalinius published a game 268 days ago
A downloadable game for Windows and Linux.
Play as the soul of a recently deceased person in purgatory, converse with a mischievous spirit and try to escape your fate. The ferryman comes for us all... Underhanded is our 2-person team's submission to the LibGDX Jam 28 - with the them...
A browser game made in HTML5.
Entry for LibGDX game jam #28. Theme : Underworld. Are you the fastest racer to cross the rock field? Features: Using gdx-gltf for PBR rendering Cascaded shadow maps (desktop only) Post-processing screen shader for vignette and contrast Ant...