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Deathline's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #77 | 1.565 | 1.917 |
Innovation | #78 | 1.565 | 1.917 |
Fun | #79 | 1.633 | 2.000 |
Overall | #80 | 1.418 | 1.736 |
Audio | #80 | 1.089 | 1.333 |
Theme | #81 | 1.225 | 1.500 |
Overall | #81 | 1.429 | 1.750 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Dev log
http://itch.io/jam/libgdxjam/topic/12931/polydus-dev-log
Twitter
https://twitter.com/Polydus
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Comments
Good start! I included it in my LibGDX Jam compilation video series, if you would like to take a look :)
@CarniBlood:
I didn't release it. I'm continuing to work on this game, so I might release it once I'm done with it.
@gameovertures
Thanks for trying it! I know why the game crashed, it happens when an ai goes out of bounds. It does have something to do with space but I didn't have time to flesh out the backstory, or create assets that made sense in terms of the theme. I'm glad I got this far in any case.
@davebaol:
Thanks man! Totally agree with you. I'll update it when I have time, I promise you it will make sense if I add some more story to it.
I was able to kill few persons with my knife, and even found a sword later ^^
I was thinking same with gameovertures thought: as it is there is not so much space theme in it.
It would have been cool if at least the game was introducing some story about where we are.
This way you could have use space theme, and it will even help for feeling more like role-playing if there was a reason for the player to be there and killing people.
(View submission)
So I was able to equip a knife and run around, and then got a bunch of guys chasing me, and then the game crashed.
Not sure what it has to do with space.
Where's the source code?