Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Nick's Devlog!!

A topic by purenickery created Dec 21, 2015 Views: 530
Viewing posts 1 to 1
(1 edit)

Hey there follow LibGDXer's! I've finally been able to get started on my game today after finishing up finals and some travelling. During that time I did get to think of a few ideas though.


Thought Process


Even though I didn't love the theme I think I found an idea I'm pretty excited about. I've been getting into procedural generation quite a bit lately so I really wanted to incorporate that into the game somehow. I've also known for a while I need to improve my skills at programming combat in games, so why not make a space-themed top-down shoot-em-up with as many hyphens as possible! I'm going to have it take place on a bunch of randomly generated planets as you travel through solar systems.

It generates random colors for random biomes to give each planet a unique and weird feel to it. The other thing I was able to get started on was a cool shader to make the generated image look like a planet as well as a shader to make the zoomed in map have bevelled pixels for added effect.

I'll be posting code for these shaders soon if anyone is interested in how they work. I'm going to try and get started on the actual gameplay really soon and hope it turns out fun!