Ho boy life in space, fun times. Have been spending the past few days just noting down anything I can think of in regards to the theme, as well as what fits within the limits of what I can do (having very little experience in libGDX).
I want to keep it simple, that much I know. I haven't done many long-term game jams and most of my bigger projects have had some sort of complexity that usually accounts for the longer development time, so having a month to work on something that to me is something of a 48 hour jam idea will hopefully give me enough of a buffer for MIRROR SHEEN POLISH as well as general inexperience.
Hopefully this blog fills up over the month with space and the act of living within it.