Hello there,
For my game I was thinking to make something like a survival game, with some minimal crafting. I also wanted to explore the 3D capability of libGDX for this project (jumping from 2D to 3D is a big jump, I know).
So far I've managed to randomly generate some planets with SimplexNoise and a quad-sphere.
Unfortunately I've tried to increase the number of subdivisions but I keep getting the "Too many vertices" error, soooooo, I guess I have to stop using MeshPartBuilder and go back to using plain old Mesh... oh well