Dev Log 1:
Hello everyone my name is Graham, it is my first time competing in a game jam such as this as well as my first time working with LIBGDX. I know I am starting quite late in the competition however I believe I will have enough time to finish my project.
For the game I have decided on a resource management concept inspired from games such as Gods will be Watching. You will manage a crew of five who are trapped on board a damaged space station; you must contact the outside for help and manage your time and resources to keep your crew alive. Additionally you must get help before the 30 th day on board the station as the nuclear reactor powering it has become unstable and will fill the station with radiation beyond that point.
As this is my first time using libGDX I have spent a great deal of time going through tutorials and other resources, but now I feel comfortable enough to start work on the game. One of the first things that I did for this project was plan out how the UI would look for the player. I am not planning on having very complicated graphics as most of the game will happen through an event log.
Example of the Planned Interface:
I have also finished working on some of the graphics required for the game such as the portraits for each character which can be seen here:
Additionally I added in some parts of the planned UI after making the portraits:
I will begin work on adding some functionality to the game as currently it is just is a splash screen and a third of a hud. The next things I am going to implement will be assigning jobs to each crew member for the day and deciding who will eat that day.