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Abstraction's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Implementation | #27 | 2.236 | 2.500 |
Intent | #29 | 2.683 | 3.000 |
Liminality / (Weird/dream)core-ness | #36 | 2.683 | 3.000 |
Visuals | #43 | 2.012 | 2.250 |
Audio | #49 | 1.342 | 1.500 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Cubes on buttons! Something about that formula just scratches an itch that I’ve had since Portal haha. I liked the fact that there were multiple solutions to the huge pit area as well. Rather than dashing, I brought the cube up with me and used it to jump up :)
If you haven’t had a chance yet, I’d love to hear your thoughts on my game! Any feedback would be super valuable as I’m trying to gather as much as possible to refine the experience. No worries if you’re busy, just thought I’d ask!
some of the levels reminded me of the game "beginners guide" , ive never played a godot game before great job!
This one seems like more of a quick proof of concept than anything but I would really love to see more! I think the main mechanic explored could definitely lend to some interesting puzzles and platforming challenges.