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A jam submission

Wanted: Wizards!View game page

Wild West themed autobattler with a light deck building element and wizards
Submitted by Chadtholomew, blobbish — 2 hours, 29 minutes before the deadline
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Wanted: Wizards!'s itch.io page

Results

CriteriaRankScore*Raw Score
Implementation#273.1503.571
Linux compatibility#294.2844.857
Presentation#293.0243.429
Completeness#302.8983.286
Overall#303.3263.771
Intention#333.2763.714

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

A mash up between the wild west genre/world and wizards sound really interesting!

I think if there were more meaningful choices given to the player between rounds, that would help this game out a lot.   And maybe a way to add more units to the player side as the game progressed.

Host

I don't play a lot of these sorts of games, but this seemed like a good attempt.

I found that there were a couple of issues that affected readability for me. Colour contrast between the time indicator and the "Outlaw Town" text is very low, making it hard to notice the indicator's movement. Health bars being the same height as the text they contain makes them difficult to read. Recharge bar text doesn't have a shadow, making the numbers more difficult to read.

There's an audible pop when enemy spell sounds play that is reminiscent of a Godot bug I've encountered before, but I can't lay my hands on the upstream issue at the moment. Enabling the trim setting for those audio files in Godot's import options might help.

I appreciated that there were two classes to choose from, with each feeling like they'd benefit from different kinds of prioritisation. I found myself wondering whether it might be more interesting to only be offered two (randomly selected) choices rather than all three at once, forcing the player to consider decisions that they might otherwise avoid.