Play game
Hexxerae's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Completeness | #5 | 4.000 | 4.000 |
Linux compatibility | #11 | 4.667 | 4.667 |
Implementation | #12 | 3.833 | 3.833 |
Overall | #13 | 4.017 | 4.017 |
Intention | #17 | 4.083 | 4.083 |
Presentation | #20 | 3.500 | 3.500 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.
Comments
Very enjoyable and polished puzzle game!
I've had some trouble understanding the mechanics at first, but after reading all 5 pages of instructions, it became clear :)
When it comes to UI, I had trouble finding the "enter"/"accept" button at first, and after a few tries I realized it's the "C" key. Other keys were marked very clearly.
When trying to play with a mouse, one thing I missed was dragging the selected tiles :)
I had fun while twisting my brain on this one. Good job!
Thank you for the feedback.
The default key bindings are provided by Pico-8. With the Enter-key you open it's pause menu, where you can rebind the keys to your liking/needs.
Dragging tiles as an alternative way to move them, as well as animations for the moves in general, is something I have still on my list, should I decide to make proper polished (or even rewritten in a different framework) after-jam release.
This was a great spin on a cool puzzle game. Bringing it into a more complex grid feels like it adds something significant to the game.
Appreciated the symbol options, although my brain keeps parsing the red symbol as being a square on a rotated tile rather than a diamond shape. The purple tile's symbol also didn't read well as a combination of red and blue.
I found myself wishing I could click and drag to move, and right click to deselect, but this wasn't a big deal for me.
All up, a nicely polished and nicely presented submission. Well done :)
Thank you.
TBH Pico-8 has some limitations which I struggled with for this game. You named some. :D If I decide to do a polished post-jam release, I might rewrite it in Godot most likely.
TL;DR Good job