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Labyrinth's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity - How original is the idea? | #1 | 4.429 | 4.429 |
Entertainment - How enjoyable/replayable is it? | #18 | 2.429 | 2.429 |
Overall | #18 | 3.048 | 3.048 |
Presentation - How does it look/feel? | #20 | 2.286 | 2.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This is a lot more fun than it looks like at first glance! It would help a lot if the instructions were visible from within the game, and maybe if there were a way to write notes within the game as well. But I enjoyed it once I got over the confusion; quite a good brain teaser.
I'm glad that at least someone felt the fan from the game) It seems to me that in a good game the main thing is not graphics, not design and not all these trendy high-end chips, but interesting gameplay. Mediocre gameplay (like the movie) will not save cool graphics and animation. We played this game as children, about 25 years ago, without any computers - with a presenter who was guessing the map and moving players on their moves, telling the answers, and we were interested. In multiplayer mode, your own characteristics - you can follow the moves of other players, too, if you have enough memory)
Hello! In the comments to the bottom post everything is rightly explained - the person understood the essence of the game. To see the logic of movements, click on "Chart" and try to move around. This will clearly demonstrate how the game moves your character on the map. And about "it is impossible to understand" - maybe my tongue-tie is superimposed on the tongue-tied language of the Google translator)
PS MacOS does not change the size of the buttons after each move, the behavior of Ubuntu (on gif) was a surprise for me.
When I first read the rules I was like "what the heck is he talking about this game is freakin' impossible to grasp". But apart from the total clueless explanations, the idea is actually original. It reminds me of puzzles you could find on early versions of Pokemon that are really similar in there constructions.
Not really a great game, but definitely a great tool for designing games!
I've managed to run it on Ubuntu 18.04, but game rules are quite hard to grasp. Also, it doesn't seem to do anything when i'm trying to move around.
You are blind and from the hints you get by moving around (for example hiting a wall you stay at the same place) you try to reconstruct the map on paper. And then you can validate by pressing "Chart".
For example in the gif you posted you started in the top left corner which is a hole. A hole brings you to a connected hole. In your case the connected hole turned out to have another hole exactly above it (#2). Then you pressed right a bunch of time so you looped between the holes labeled "2" until you escaped by pressing bottom to a free space. And so on. The readme explains the logic of different tiles you can encounter.