Here it is for those interested.
sordidaugust
Creator of
Recent community posts
For example in the gif you posted you started in the top left corner which is a hole. A hole brings you to a connected hole. In your case the connected hole turned out to have another hole exactly above it (#2). Then you pressed right a bunch of time so you looped between the holes labeled "2" until you escaped by pressing bottom to a free space. And so on. The readme explains the logic of different tiles you can encounter.
The instructions are available on the game page https://sordidaugust.itch.io/aqz5. If you hold your click/keypress it will keep shooting/moving. Window resizing is not implemented but you can scale by changing the global variables in main.lisp and recompiling. I do not recommend entering the big room like if you owned the place as you will get yourself killed. Your character has enough hp to sustain two bullets. Good luck!
I uploaded my code as it stands before the jam starts at https://hydra.ecd.space/f/conflux-lisp/index if anyone is interested. At the moment there isn't much besides an OpenGL ffi for sbcl and a few SDL functions. In 10 days hopefully there will be font support, a physics/collision engine and a small game.
Best of success to all jammers!