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Circle Tower's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Art | #1 | 3.400 | 3.400 |
Gameplay | #2 | 3.500 | 3.500 |
Overall | #3 | 3.060 | 3.060 |
Originality | #5 | 3.200 | 3.200 |
Sound | #5 | 2.900 | 2.900 |
Visuals (polishing, effects etc) | #7 | 2.300 | 2.300 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team
fghawkeye, Darco96
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Comments
Oh, I like animation and graphics, but I think that the second level is much more difficult than the first, which is a little frustrating, but the gameplay itself and the idea are good) What engine are you using?
I liked this! Had trouble with one of the keys in the second level as I kept messing the movement up, but it felt tight and solid otherwise. Encountered a bug where the level failed to loop, but that only happened once. That ending tho :eyes:
Hey thanks for the feedback and sorry for that bug, i will try to keep the trace and fix it.
This is actually a really fun game, I think I played it for a good 10 minutes. The collision engine feels solid, it's quite intuitive too. No tutorial needed.
That said, it suffers from a huge difficulty spike at level 2. I spent the whole time going round and round, unable to manage the hand eye coordination to get to that double jump rush combo platform with the other 3 keys.
I was about to give up and did 1 last run, and spammed the Z and C keys and suddenly made it. I was already on my way to close the browser and had to scramble back to the keyboard to continue playing. But unfortunately it was too late and I fell down again.
The loops following, I still couldn't find my way up, but by spamming the keys, I'd make it 20% of the time. But I always panicked when I finally made it though and never was able to make it to that last key.
A side note, I don't know what it is, but the main reason I had to stop was because I felt nauseous. There's something jittery about the camera and the way the speed corresponds with the background, it just makes me feel a little unwell. I was able to ignore it at first but in the end I got overwhelmed.
I am stuck here.
Overall a cool entry, good use of the theme
Wow thank you, for playing and for the feedback.
Probably for the second level i will have to leave a little more in sight the platform that is only accessible with the double jump and the dash, the distance between platform are indeed to force the player to use the dash.
I will take the dizziness problem, it is probably due to the small bricks that move at the same speed as the player, perhaps adding a parallax effect reduces the visual shock it causes (and also reducing the movement of the camera a bit)
The issue is not that I didn't know what to do, the issue was that it is so hard to do! This should be the final level! Unless the others following it are even harder in which case there needs to be some levels inbetween!
Nice little game. Good job :)
Thanks for playing!