I liked this! Had trouble with one of the keys in the second level as I kept messing the movement up, but it felt tight and solid otherwise. Encountered a bug where the level failed to loop, but that only happened once. That ending tho :eyes:
ppaawwll
Creator of
Recent community posts
I feel like this could make for a great puzzle-platformer, if you added in some puzzle elements, as well, but what you have here is already enjoyable! Also there was a massive difficulty spike between the eleven'o clock and twelve'o clock levels, so I feel there could have been a more gradual difficulty increase between the levels instead. The main character is a cute birb. :o I imagine she (or he, or they, or it) is a mechanical clockwork birb. :o
Interesting concept, but still has some problems: The health bar is way too big, the player dot seems to move for a bit after I let go of the movement buttons (seems to be for as long as I held them down), and the enemies can't be damaged. But this could be interesting if polished and fleshed out. :o