Loyalty as a stat and making a concise decision the more capacity for loyalty you have the weaker you are is interesting. Perhaps it might be good to split the physical stats into 2 just to make more diverse spreads of characters.
I think the document's arrangement could be shifted a bit, but this is such a cool concept. A TTRPG with a theoretical win condition. expansions could easily be built into this too!!
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Creepy Castaways's itch.io pageComments
Loyalty as a stat is so choice, and makes a lot of sense with the vibe of the game! Love this 💕
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