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Criteria | Rank | Score* | Raw Score |
Theme | #82 | 3.717 | 4.214 |
Overall | #105 | 3.389 | 3.843 |
Fun | #121 | 3.276 | 3.714 |
Art Direction | #131 | 3.465 | 3.929 |
Game Design | #134 | 3.276 | 3.714 |
Innovation | #137 | 3.213 | 3.643 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Video commentary:
It was really fun. It took me a while to get used to the controls, it is not very clear when you can or cannot "air jump". And you don't reset the velocity when respawn which led to some hilarious triple reset ahaha.The fact that the cube rolls on platforms is a nice touche. Art is cool. Well done :)
Really like the art. The sound is quite loud I typically have my volume fairly low and it was still loud =).
My partner cube fell to oblivion and I was unfortunately unable to progress forward. (Not the games fault per say, but my own)
Overall really enjoyed the game and I think it hit the theme very well.
thanks for the comment, it was my first game jam and unity decided to stop working half way through so I was unable to fix the sound issues, also, I didn't mention it in the tutorial but in the pause menu you can press restart to fully restart the level and get your player back