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KinoxKlark

93
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9
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7
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A member registered Jul 08, 2019 · View creator page →

Creator of

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It's such a nice little game! I really like the chill aspect and the simple but unique art style. It is quite fun to go back and forth in and out of the different screens. It took me way too long to understand how to get the fishing rod and unfortunately I think the game crashed a bit later when I got the flowers (impossible to do anything more, clicking on things was unresponsive). But overall, I really enjoyed it! :) 

I like the concept; it is quit fun to play and leads to interesting puzzles! Controls are quite rough, which is in part intended if I understand properly. However, I believe it could really gain to be more fluid, even keeping the grid-based gameplay. Also to be fair, I only played it on pc, so it may be better on mobile device as suggested. Nice little game! 

Thank you! I am glad you liked it :)

Thank you for your feedback, I am glad you liked it! 

I had (what I believe is) a pretty cool concept for November challenge but unfortunately I did not manage to put enough time in it to show something :( 

I'll surely try again in December!

This is so cool. Very relaxing experience. I would love to see more types of objects, decorations, fishes, and so on. Water physic is a little weird, but it adds to the charm. Maybe you could run it on a per-pixel basis through shaders? 

This set is awesome thanks, it saved us! We just released a jam game that is using it. Thank you for your work!

(You have been credited for it: https://kinoxklark.itch.io/manyfaces )

Thanks! Yeah, the rolling system is a bit janky and not perfect at all. It tends to often fall back on the same number; however this number should vary from one game to the next. 

Hey there! 🌟

First off, I was genuinely blown away by your creation for the Game Jam! The visual design, the captivating retro vibe, and the playful interactivity are absolutely delightful. I could really feel the passion and effort that went into crafting such a polished and well-executed tool. The drag-and-drop feature added an extra layer of fun that made the synthesizer truly stand out.

That being said, while I was super eager to dive in and experiment, I stumbled a bit when it came to setting things up on my own. Although the README provided some insight, I found myself wishing for a more hands-on, didactic tutorial. It would be incredible if users, especially those unfamiliar with this kind of tool, could be quickly guided to produce something in just a few steps. It would instantly boost confidence and make them want to delve deeper and play around more, rather than potentially feeling a bit lost.

In short, your tool has incredible potential and has already provided such a rich experience. With a touch more guidance for newbies, it could become even more accessible and beloved. Keep up the amazing work, and thank you for sharing!

Hey there!

First off, I really enjoyed playing your game. The retro vibe and arcade feel are genuinely delightful, and the cowboy western theme adds a unique touch. The choice of sprites and the overall look of the game are quite appealing.

While I had a blast, there were a couple of areas I felt could be improved. The controls, especially the left-right movements and the jump mechanics, felt a bit off. The hitboxes seemed a tad imprecise, leading to some unintended hits, which felt a bit unfair. Also, the gameplay in the first level felt a bit repetitive with the dominant strategy being to move forward and time attacks.

That being said, your game has a lot of potentials! Maybe refining the jump and attack mechanics and introducing some variety in the challenges could elevate the player experience even more.

Keep up the fantastic work, and thanks for sharing your creation!

Hey there! I had the opportunity to play your game and I must say, I admire your effort, especially venturing into 3D game design as it's quite a challenge. The universe you've created is fun and the animations added a light-hearted touch! However, I did find it a bit challenging not being able to return to the main menu or restart a level without reloading the entire page. Making this process more intuitive would be a great enhancement. Moreover, refining the game controls to have a better 'feel' can make a tremendous difference. Currently, the movement feels a bit sloppy; it's as if the character slides around rather than being grounded. Addressing this can provide players with a more tactile and engaging experience. Keep up the good work, and I look forward to seeing how your skills develop in the future! 😊

Hey there! I genuinely enjoyed navigating through your game's unique world. The atmosphere you've crafted, especially with the retro particle effects and water rendering, really stood out. The solid ceiling adding a claustrophobic feel was a creative touch! Admittedly, I got a bit lost and ended up back at the start, so I didn't complete the game, but I truly relished the experience regardless.

Just a couple of suggestions: refining the weapon animations for better intuitiveness, it feels a bit weird that the animation plays only when the left mous button is pushed down. I did not understand how it should work. And perhaps adjusting the mouse sensitivity could enhance the gameplay.  You could also add some point of interest scattered on the map that could add some lore using only environmental narration. Looking forward to more of your creations!

Good job!

It's a nice little game, quite addictive. I really like the style.

I believe there's room for improvement in the UI, as it plays a crucial role in the overall experience. For instance, incorporating some simple animations when selecting an action could add some dynamism to the interface. Additionally, I think the display of score for each player could be more prominent to emphasize their importance. While there are some minor margin issues, they don't detract significantly from the gameplay.

Moreover, consider adding some extra 'juice' to the different effects; a simple particle system, camera shake, or other small polish elements could make the game feel even more enjoyable. Think about those flashy features you find in casino machines that reward players, even during random events.

Overall, I found the game to be a lot of fun, and I genuinely enjoyed it! 😄

It is very interesting since we had the same concept but a very different execution. I like the fact that you can see three faces at a time, which solves the readability problem I had, but it becomes a bit unnatural to move, in my opinion. I really like levels where you have several dices that you have to manage. The graphics are correct, but the user interface could be improved a bit. Well done! 

Very nice entry. It feels very nice! Good job! 

Wow, the art is so good; really nice ambiance. A great game! Not so a fan of the wall of text one has to swallow to understand how to play, but I guess it is part of the genre ^^ Well done!

Simple concept but very addictive. You could improve on the art and make it feel juicier to be even more addictive. Some dice are very fast, which feels a bit weird and buggy, but maybe it was the wanted effect. Also, I wasn't able to see the score correctly (even in full-screen mode), it seems that you tailored it for your screen size, but it doesn't adapt to other screen sizes ^^. Pretty fun, well done!

I love the art! Very fun to play. Well done!

It is a cool idea! It lacks a bit of the ability to prepare a plan properly and execute it, you end up rerolling dices until the rng got you the piece you need and hoping you have enough rerolls. Maybe having different paths that one could choose to take would solve this. Nice submission :)

It is a really nice variation on the theme, great idea! You could improve a bit on graphics and add some sound effects for a little more polish. And some maps are very hard if you don't have good dice with a good number to shoot fast enough. Pretty fun, well done!

Maybe indeed. Or to let the player release the Z key once the dash is fully charged without canceling it, at least for a short period. Just enough for it to not be frustrating if you release too quickly the key before choosing your dashing direction. 

Difficult to understand the rules, and the wall of text doesn't help ^^. But a good and creative idea in the end. It may need some sound and visual effects to add a bit more juice to it and make it feel nicer. Well done!

I love the retro vibe! Good game; feels very nice. I had a bit of a hard time apprehending the controls, and it is hard to use the dash properly since it stops if you release the key before having chosen a direction. Well done :)

Good idea; it is very fun, addictive, and feels good. The pace is maybe a bit fast at the beginning, you can instantly get shot when the game starts, and it is a bit awkward to start in the corner of the map. It is hard to follow what is happening and think of everything simultaneously, but I guess this is part of the concept. Well done! :)

Interessting little game. The jump feels a bit floaty and the controls are a bit unnatural and hard to use. It is hard to attack, especially because you can't attack while jumping and you have to turn back to cast a spell, not knowing which spell will be sent so if the rng doesn't get you the needed spell you are pretty much doomed to be hit and instant death is a bit punishing ^^ A bit more polish would be appreciated. It is a good idea and a nice little game :)

I found the particle effect so satisfying ahaha. I won't be as harsh as the other comments; I see that your relation with the theme is about the random generation. In my opinion, you don't have to have a literal dice in your game to fit the theme. You may have gained by embracing it more and adding random mechanics that are more "obvious" trough the game. Controls are a bit difficult to apprehend, and you often end up in unwanted directions; maybe some hidden assistance could be useful or a way to slow down when you prepare for your jump. Unfortunately, I didn't find any fragments during my playthrough. Nice little game, well done :) 

It is clearly an interesting idea, and it has potential. It would obviously need some artwork, sfx, control polish, and juiciness, but as I understand, you, unfortunately, didn't have time. Nice prototype anyway. Maybe you could investigate what would happen with different shapes of the bawl inside which we throw the dice in order to have different effects (like a rounded bottom) or by adding some obstacles (In the style of the Galton Board) with the objective to add a bit more randomness to the results without getting red of the skill factor needed to throw the dices. Nice job! :)

Really nice concept! The idea is original and fits the theme well. The controls are a bit stiff and lack polish, in my opinion. Also, it is possible to get stuck; for example, if you fall and don't have a configuration with a platform to climb again, you have to wait until the configuration change to your advantage again. I got a bug where the platform spawned around me during a jump, and I just got stuck for a while. I found it fun and enjoyed it, and I would have loved to have more levels :)

 The presentation may be improved a bit, maybe with some screenshots, a logo, and a well-designed theme. (I specify it since it is one of the criteria of the notation)

Well done :)

Thanks! :) 

Nice, pretty art. Controls feel a bit floaty and I am unsure if the jump is buggy or if I should be able to walljump ^^

Very solid entry, fun and challenging. The art is cool. Well done!

Fun game and an original idea. The feeling could however largely be improved, controls feel floaty and mouse sensitivity is way too high, I couldn't aim correctly ^^ It was fun anyway, well done!

Really solid game idea. Cofeels feels a bit "floaty" and unintuitive, for example pushing the box is very slow like if the box was weighting tones, but once the same box has to fall it seems to float as if it was on the moon. You also stick to walls and objects which is a bit uncomfortable to play. Art is lovely I really liked it, and some of these puzzles were challenging. Well done!

It is a good idea and an interesting mechanic. It felt, however, a bit repetitive and I wasn't sure that there was a progression to the point to think it may be a bug with the "next level" button. But indeed, the car's speed seems to change, and the ball starts to swing. A bit more variations and new challenges would have been great :) 

Ok, I took note of it. Thanks for the warning!

Oh sorry, I thought this thread was specifically for that. Should I delete the post?

Thanks! I made a puzzle game, it is not the most challenging game but I hope the mechanic is cool. https://kinoxklark.itch.io/monopole

Thanks a lot! Yeah I know there are some small bugs, I think I see where yours happened. Other bugs that I saw is when one of the balls get stuck in a corner. I am glad that you could keep on despite this problem. Thanks for the feedback!

The concept is simple but the execution is very good. Good levels, it is pretty, feels nice. Good game!

Wow cutscenes! This is very a very cool game. Well done!