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Defenders of the Shrine's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #17 | 3.200 | 3.200 |
Overall | #23 | 2.925 | 2.925 |
Mood | #24 | 2.900 | 2.900 |
Graphics | #24 | 2.900 | 2.900 |
Audio | #27 | 2.700 | 2.700 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Pretty good stuff for 2 days. Ended up playing until wave 13, but felt like the difficulty never really ramped up significantly. Since there’s not a ton of gameplay elements or juice due to the limited game skeleton presented, here are a number of gameplay suggestions in no particular order:
Didn’t take a single point of player damage because you can mostly chill inside the base and shoot from there. Though I like the gold pickup mechanic (I was going to suggest that, until I realised that is actually how it works), there should be more incentives to venture out on the field (more ammo, health pickups, limited bullet range?).
Infinite shooting speed should be removed to avoid spam clicking (for accessibility reasons), and it allows adding shooting speed buffs to the shop.
There also seems to be a (relatively rare) bug where the player sometimes stops moving for a bit (not sure why).
Overall very solid entry despite the lack of juice! Found myself playing longer than I would have expected :)
Sick music, loved it
Pretty fun game and definitely has great potential! I'm surprised how much you got done in just two days. I definitely think the shop counts as an 'interface' and this fits the theme perfectly. Adding some sound effects and more visual feedback for when the enemies are hit would go a long way. The music was also a great fit for the game play, and I would've liked to hear more. Overall really nice!