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Eyes Closed's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #113 | 2.562 | 3.800 |
Audio | #122 | 2.023 | 3.000 |
Overall | #129 | 2.360 | 3.500 |
Authenticity (Use of resolution restriction) | #132 | 2.966 | 4.400 |
Gameplay | #138 | 1.888 | 2.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Finished the #LOWREZJAM game, I loved every bit of it, might I also recommend you put this on the indiexpo.net website too.
YouTuber: Fellowplayer
Interesting game - great graphics. I included it in my LOWREZJAM compilation video series, if you’d like to take a look. :)
Thank you for giving my game a shot, glad to hear you liked how it looked!
Ohh I imagined it would be scarier than it was. I liked the texture/mesh for the forest trees.
The two eye icons animating when you close your eyes was a great touch, I think using the title and UI as hints for success was really nice. The communication of mechanics/objectives through the tv/text objects in game was handled nicely too. The movement/input reaction speeds felt good too.
In theory you could memorize the path from the gate to any key and retrace your steps with your eyes closed, so I wonder if anything could be done to make memorizing parts of the path easier and more fun. This also lets you eventually add more difficulty or mobs or twist mechanics, as the player gradually navigates more successfully with their eyes closed, right?
Maybe there could be different foresty footstep sound effects, each a slightly different pitch or crunch, and assigned to specific movement in the 4 cardinal directions, so a player could memorize their paths a little easier by associating the sequence of sound. Or new floor tiles could be introduced that have a different texture/sound/associated mechanic.
This game has a neat thing going on, nice job
Thank you for leaving a comment. Your feedback is great and helps out a lot, I'll definitely look into different sounds, tiles and enemies. I'm happy you enjoyed what there was. Thank you again for playing!
Nice, I like the mechanic, the graphic and the atmosphere... and it was really scary at the start when I didn't know what to expect (fortunately I was not surprised by jump scares XD). After the third level it became a bit ripetitive. I liked also the presentation and the explanation of the mechanics at the start, maybe I should have done something similar for my game!
Thanks for playing my game, I'm glad you liked it. I had more ideas I was planning to add, like new enemies, but eventually decided to leave them out. I'll try to add some post-jam. Thank you again for leaving a comment!
Nice work. Very cool dungeon. But need to add some game explication in the begin of the game. Just one question ; You code it with which library ?
Thank you for the comment! I plan to revise some stuff post-jam so I'll definitely look at making the tutorials better explained. I used the built-in d3d functions from Gamemaker:Studio, you can find how to use them online. Hope that helps!