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A jam submission

Tavern of HeroesView game page

Life the life as an NPC by taking helm of the local tavern.
Submitted by Weckatron — 3 days, 4 hours before the deadline
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Tavern of Heroes's itch.io page

Results

CriteriaRankScore*Raw Score
Authenticity (Use of resolution restriction)#2064.0204.444
Graphics#2442.8143.111
Overall#2892.5382.806
Audio#3221.6081.778
Gameplay#3341.7091.889

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you work in a team?
This was a solo experience :)

Was the resolution a challenge?
Using unity I figured I could just make the camera size 64x64, make the sprites have 1px per unity, and only ever move the sprites in whole numbers and it would work. However, Unity won't display pixel perfect if the size of the display doesn't line up with the resolution so at certain size outputs the pixels of somesprites would become half size. I didn't actually solve this, I just made the game a size that worked :/

What did you learn?
I learned a lot! This is only my 4th or 5th game ever completed and it was a longer game so I got some experience handling bigger projects. This is also one of my only non-platformer games so the game controller script I had to learn a lot about.

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Comments

Submitted(+1)

I liked it! I didn't quite get it at first but then I figured out how to add to the quest board. Unfortunately they still seemed sad! I think with an update this will be even better, and I'll keep an eye out for it :) 

Developer(+1)

Thanks for the play! I've gotten similar feedback from most players. I probably won't be updating this, but am interested in remaking the idea into a bigger project and I'll reach out if I do!

Submitted

The idea seems fun, but I couldn't figure out how often I had to click on the "quest" posters to make my patrons happy. A short video or some more explanations would do the trick. Great work on "hacking" the pixel perfectness. Here's a post about  the "official" way to do it: https://blogs.unity3d.com/2019/03/13/2d-pixel-perfect-how-to-set-up-your-unity-project-for-retro-8-bits-games/

Developer(+1)

I really appreciate the input! Lots of people seem to be saying the quest board isn't very intuitive. Definitely think it just needs a new way to update :(

Thanks for the tip, I honestly have lots of issues with pixel perfect in unity and never understood how the pixel perfect camera works so I will definitely give this a read :)