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A jam submission

Lights Out: RemasteredView game page

Puzzle solving in the dark
Submitted by Aeris (@microaeris), Ross — 16 hours, 17 minutes before the deadline
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Lights Out: Remastered's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#184.4084.408
Overall#274.0924.092
Audio#383.8573.857
Gameplay#783.5923.592
Authenticity (Use of resolution restriction)#1054.5104.510

Ranked from 49 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you work in a team?
This game was made by two people -- Ross and Aeris. We both worked on the programming, art, and sounds for the game. I (Aeris) had loads of fun! Learned lots about game design, sound design, level design, animation, etc.

What did you learn?
This my (Aeris's) most polished game yet so most things were new to me.

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Comments

Viewing comments 26 to 21 of 26 · Next page · Last page
Submitted(+1)

Really great entry, it is quite polished and stylish. The color choice is really neat and suits the graphics well, and the combat is snappy and fun. I think this is in my top 10 for LOWREZJAM 2020!

Developer

Thank you! That means a lot. 

(+1)

Nice graphics, good use of the palette with the lighting effects. did find myself focusing on solving the puzzles by getting to the lights and avoiding the enemies rather than shooting them. had fun playing.

Developer

I’m so happy to hear that. Thank you!

Submitted(+1)

I really appreciated the mini-mini map on the screen. It made the puzzle much more approachable.

Developer

I'm glad it was helpful! And thanks for playing! :D

Submitted(+1)

I really loved the graphics and the soundtrack of it, they're great!! The music fit very well with the scenario of the game, and the colors are very nice. Also liked a lot the design of the protagonist.

The controls are very responsive too.

It's a good and challenging puzzle. I didn't know the Tiger's Lights Out game, and I found the idea of it very interesting.

The minimap on the top-left corner is really helpful! I didn't saw it on first try, but really liked it when I found.

Loved how the shadows and lights are shown in your game. They gave a lot of depth and left the game much alive.

I just felt a little uncomfortable with the charaters velocity, I found that it moves too fast for the resolution, for both the player and the enemies. I wasn't having too much reaction for the enemies when they appeared. I think that being slower would be more pleasant for the player to reach the place that it wants, mainly because it's a puzzle.

It's a really nice puzzle game, I really liked the idea!!!

Congratulations for the entry!!

Developer(+1)

Thank you so much for the detailed review and constructive feedback. I really appreciate it. I'll need to tweak gameplay things after the jam and I'll keep your feedback in mind.

Submitted(+1)

Your entry looks good and plays great, the music suits it well. Excellent!

Developer

Thanks! :D

Submitted(+1)

Hey, this is really nice. The art and sound are great, and the game plays well. One thing I did feel was that--while there is some juice when you attack enemies--when enemies attack you there is not very much feedback. Same when you get game over, it just kind of happens without any game feel. I know that's a bit of nitpicky thing to bring up, but that's because the rest was all good!

Developer

Thanks for the detailed feedback! I definitely agree. I ran out of time and didn't redesign the game over screen and the damage animation could use a custom animation (rather than just blinking white). 

Viewing comments 26 to 21 of 26 · Next page · Last page