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Automata's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #248 | 2.562 | 3.800 |
Audio | #283 | 2.157 | 3.200 |
Graphics | #286 | 2.427 | 3.600 |
Overall | #294 | 2.461 | 3.650 |
Authenticity (Use of resolution restriction) | #323 | 2.697 | 4.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
Just me :) - had a few spare days and have been meaning to experiment with a puzzle game based on cellular automata for a while. This was a great reason to actually do it!
Was the resolution a challenge?
The automata themselves are very suited to low resolutions - the gameplay mostly happens at 32 x 18. Getting instructions in was a challenge though, and I settled on some animations that give a hint as to what can be done.
What did you learn?
I'm still quite new to game development, and I write everything in an engine I built myself in Java. It was great practise structuring a game without always referring back to a main menu, and in trying to make layouts intuitive so that detailed text instructions aren't necessary
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Comments
Interesting! Was also pretty cool to come across a 280k lowrez game in a sea of 5-180Meg lowrez games. :)
Really interesting game. I hadn't heard of rock paper scissors automata so it took me a bit to figure out how that worked, but once I understood it was interesting to try to manipulate the automata to my whims. Was I missing some way to progress or was the fifth level the end of the game?