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Bit Flip's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #203 | 2.860 | 3.000 |
Graphics | #211 | 3.051 | 3.200 |
Overall | #236 | 3.003 | 3.150 |
Authenticity (Use of resolution restriction) | #243 | 3.719 | 3.900 |
Gameplay | #273 | 2.384 | 2.500 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
Just me and it was a lot of fun to make!
Was the resolution a challenge?
Not for this game idea; but for other ones I was working with, definitely!
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Comments
I love the concept, it would cool to see it expanded a little by adding new elements to the puzzle; maybe even doing binary arithmetic?
I do wish the character moved a little faster, but otherwise it's fun. The graphics and color palette are appealing.
Fun concept, fun game. But it really lacks a little variety. Another fun fact is that this game contains similar elements, as in ours - the book(s) and the search for a code (a recipe) in it, randomness and even graphic style are a bit similar =) The only thing that upset me as a composer was the short and monotonous music.
This is a neat concept. I enjoyed playing, but I found there to be a little bit of a lack of variety. If monsters spawned more often, or if there were other levels with more obstacles, I feel like this would be more engaging. However, I liked the gameplay that involves you to frantically dash around.
Fun game! If you're looking for feedback, I do wish the player character could move around a bit faster. Overall, nice idea!
Nice concept… main thing for me is code searching became too much of a thing afer a few code rounds. My first impression until I soaked the manual searching concept was this game was based on a twist to Mastermind, having to guess on the codes rather than searching them.
BTW I Found a bug … so that guy that pushes you out got me walking in the same direction he was pushing me off the screen… when respawned in the room I was still “walking” that way (right) against the console with the character not responding to controls (maybe stuck in collision there or something)