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A jam submission

Bit FlipView game page

Submitted by Wedajo Ware — 1 day, 5 hours before the deadline
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Bit Flip's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#2032.8603.000
Graphics#2113.0513.200
Overall#2363.0033.150
Authenticity (Use of resolution restriction)#2433.7193.900
Gameplay#2732.3842.500

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you work in a team?
Just me and it was a lot of fun to make!

Was the resolution a challenge?
Not for this game idea; but for other ones I was working with, definitely!

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Comments

Submitted

I love the concept, it would cool to see it expanded a little by adding new elements to the puzzle; maybe even doing binary arithmetic?

I do wish the character moved a little faster, but otherwise it's fun. The graphics and color palette are appealing.

Submitted

Fun concept, fun game. But it really lacks a little variety. Another fun fact is that this game contains similar elements, as in ours - the book(s) and the search for a code (a recipe) in it, randomness and even graphic style are a bit similar =) The only thing that upset me as a composer was the short and monotonous music.

Submitted

This is a neat concept. I enjoyed playing, but I found there to be a little bit of a lack of variety. If monsters spawned more often, or if there were other levels with more obstacles, I feel like this would be more engaging. However, I liked the gameplay that involves you to frantically dash around.

Submitted

Fun game! If you're looking for feedback, I do wish the player character could move around a bit faster. Overall, nice idea!

Submitted

Nice concept… main thing for me is code searching became too much of a thing afer a few code rounds. My first impression until I soaked the manual searching concept was this game was based on a twist to Mastermind, having to guess on the codes rather than searching them.

BTW I Found a bug … so that guy that pushes you out got me walking in the same direction he was pushing me off the screen… when respawned in the room I was still “walking” that way (right) against the console with the character not responding to controls (maybe stuck in collision there or something)