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Ninja sushi's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Authenticity (Use of resolution restriction) | #299 | 3.101 | 4.600 |
Audio | #314 | 1.753 | 2.600 |
Overall | #334 | 1.989 | 2.950 |
Graphics | #346 | 1.618 | 2.400 |
Gameplay | #349 | 1.483 | 2.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
We were three people that worked on the game. Two of us worked on the programming and the art and the third made the music.
Was the resolution a challenge?
It was a fun limitation
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Comments
What engine/language did you use?
We used c++ and raylib
I don't know if it was just me, but the shuriken only goes to the right, and the sword is very small making it hard to wield. But otherwise it was fun!