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Into the Vault's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #319 | 1.969 | 2.667 |
Authenticity (Use of resolution restriction) | #322 | 2.708 | 3.667 |
Gameplay | #330 | 1.723 | 2.333 |
Overall | #343 | 1.846 | 2.500 |
Audio | #345 | 0.985 | 1.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
2 Members
Roles:
Donald Davies - Art and Animation
Innis Macleod - Programming
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Comments
I like the art a lot. As others said, the game-breaking bugs prevent me from evaluating much beyond that.
There was a guard in the starting area that didn't seem to move at all, so I had to sort of sumo push them forward until I made it to the rope. It got a bit janky in other places as well and some mysterious sneaking music would have added a lot, but it's a pretty neat idea and I really liked the little hinding animations. Congrats on releasing a game!
The controls felt unresponsive at times and the walking animation looked weird. I couldn't even kill the knight. It was a good concept though.
I found out you can hide in and behind things by pressing the space bar. Perhaps the idea was to simply avoid the knights.
I mean I could stun lock him with spamming attacks, I just couldn't find anymore content beyond him. But maybe it's unlocked by hiding. I'll give it another try.