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Super Blocket Hell's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #194 | 2.909 | 2.909 |
Gameplay | #214 | 2.818 | 2.818 |
Graphics | #264 | 2.636 | 2.636 |
Overall | #268 | 2.773 | 2.773 |
Authenticity (Use of resolution restriction) | #321 | 2.727 | 2.727 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
Two members created this game. We submitted the initial version for the Brackeys Game Jam and thought multiplayer would be a fun addition for the LOWREZJAM.
Was the resolution a challenge?
We had a few issues with colliders/physics at such a small scale. We made some adjustments and got the game feeling alright with just a few oddities.
What did you learn?
Both of us have minimal experience working with others. We learned more about source control and teamwork.
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Comments
It's cool that you added multiplayer with online. That is quite impressive given the time allowed for the jam. The game is fun, especially in multiplayer. However, the vanquish and rewind abilities could have been explained better. It looks like the squash and stretch on the player uses more pixels than is allowed by the jam. I found a bug, when I go to the options menu, I can't leave it. This is on the web version.
It's a nice concept, but I feel like it should have a tutorial. I was figuring it out for like 15 minutes, but afetr that it was a pleasant experience.
I only played in single player, but I enjoyed it a lot! I think it would be cool if the loading bar at the bottom loaded in pixel increments to fit with the 64 pixel idea more.
This was a fun game! Took a second to get used to but I really enjoy puzzle/platformer mashup vibe going on here.