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Asteroid Storm's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Authenticity (use of resolution restriction) | #220 | 3.615 | 4.667 |
Gameplay | #242 | 2.324 | 3.000 |
Audio | #245 | 2.066 | 2.667 |
Overall | #255 | 2.582 | 3.333 |
Visuals | #264 | 2.324 | 3.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
I went solo as usual.
Was the resolution a challenge?
I like having a low resolution constraint though I think its too low. Limiting the amount of text on screen. I wouldn't mind seeing the jam go up to 128x128.
What did you learn?
I've tinkered with Godot in the past porting my collision detection/resolution code from GameMaker but this was my first time using it in a jam and I'm now more experienced with that development environment.
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Comments
Solid execution on the Asteroids / Space Invaders concept.
I did notice a delay between firing, which may have been intentional. I think I would have liked that to be shorter so it feels just a little more crisp.
Cheers,
Yep, the delay is intentional. This way you cant just hold down the fire button and strafe left/right which would be too easy :)
Neat game idea :D Good job!