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ZeroFlip64's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #180 | 2.869 | 3.429 |
Authenticity (use of resolution restriction) | #236 | 3.466 | 4.143 |
Overall | #247 | 2.659 | 3.179 |
Audio | #253 | 2.032 | 2.429 |
Visuals | #268 | 2.271 | 2.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
Just me! :) Wrote the code in C# using MonoGame, created the graphics in Pyxel Edit, and generated sound effects using ChipTone.
Was the resolution a challenge?
Fitting everything on the screen was tough. I drew a (hopefully clear enough) low resolution font to display numbers.
What did you learn?
First actual game jam entry and first game built with MonoGame! Didn't get everything done that I wanted to, but learned a lot and hopefully can get more done next time around!
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Comments
Interesting math puzzles! I enjoyed reasoning through these puzzles.
I was wondering what the the red numbers are, and I think I figured it out. It's the number of zeroes in the row/column.
It would be nice if you included that in the game's rules and explain it up front. That way, people won't be wondering what it means.
You eventually do figure it out, but it's a little confusing at first.
Thanks for the feedback!
I definitely should have included at least some shorthand rules/instructions in the game itself. I put some info on the game page, but didn't know that the jam page wouldn't show that text until after the fact haha.
Love this type of puzzles, simple and addictive. Well made!
A very interesting little puzzle game. Reminds me of a mix of minesweeper and picross. Nice job!
Perhaps this is bias speaking, because I do enjoy picross, minesweeper, and the like
But this definitely emulates those kinds of games well and I found myself having a lot of fun with this entry!
One thing I noticed is that sometimes solutions would generate in the 0 columns, so if I selected everything in those columns, I would just win automatically. It's not a big deal but you could remove that so players have to think a bit more! Though getting lucky is fun in it's own way... hehe.
Congrats on submitting your first jam entry! Here's hoping things went well and there'll be more to come :)
Glad you had fun with it, and thank you for the feedback!
All the levels it generates in the build for the jam are actually the "easy" ones for level 1, as I didn't get around to adding level selection/progression. Sometimes they do pretty much solve themselves! :)