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A jam submission

SIMS (Sava's Interrupt-based Mundane System)View project page

I'm not putting the "game" in "game jam", you do it!
Submitted by Sava28 — 5 hours, 3 minutes before the deadline

Play console

SIMS (Sava's Interrupt-based Mundane System)'s itch.io page

Results

CriteriaRankScore*Raw Score
Authenticity (use of resolution)#3672.1213.750
Graphics#3871.4142.500
Audio#3920.9901.750
Overall#3961.3442.375
Gameplay#4100.8491.500

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you work in a team?
did it meself

Was the resolution a challenge?
the resolution wasn't the hard part

What did you learn?
don't overscope or you'll have to cut corners

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Comments

Submitted

Oh cool this seems pretty thorough.
Though I did have some thoughts trying to go through it:

I get this is pretty niche but I still think a more gradual introduction could make it way more accessible.
As is, it's a lot to wrap your head around. As a reference it's fine maybe, but as a tutorial for a beginner it's pretty overwhelming.
Basically you explain so much stuff up front, and without any context, it's hard to remember or really understand - right now there's 200+ lines to get through before there's a concrete example of how to use it.

I'd suggest more of a build up - introduce a single concept, then put it into practice, and repeat.
To start off I think a brief description of the PC, memory, and instructions/opcodes, followed by how to use WriteMode.
Then possibly an example of say counting a register up to 10.
Next it could introduce loading a palette, and drawing a single letter to screen, also with an example.
Possibly there could be one or two more concepts with examples building on the previous ones.

At this point hopefully I'd have a better understanding of what's going on and a more detailed explanation of bytes, memory, etc., and the list of instructions and interrupts won't just go over my head.

Also I haven't play around with it too much yet, but going through the example I thought these shortcuts would have been convenient: (though maybe some of them are beyond the scope or not in the spirit of such a project I don't know)

  • Set/clear all bits at current memory address
  • A keyboard shortcut for switching between val and loc
  • Prev/next memory address without needing to move the cursor to loc
  • Insert memory address
  • Copy paste maybe
  • Shortcuts for some common instructions maybe, e.g. 1 could set an interrupt, 2 for LD, 3 for ST.

And one last thing - unless I'm misunderstanding something saving and loading don't seem to work properly.
Loading just does nothing, and saving doesn't work if there's already a simsuntitled.sims save file.

Submitted (1 edit) (+1)

So this is like a virtual machine you can program?

The idea seems really intriguing to me and I'd love to give it a try, but the readme is kind of disorganised and intimidating.

Maybe including some in game examples, or a few tutorials to gradually introduce concepts?
Cause at the moment I have no idea how to start.

EDIT: Forgot to mention hitting X just immediately crashes so that's also kind of off-putting.

Developer (2 edits)

thanks

the readme file was just originally for me as an ideas board, so maybe i'll change it for more ease of use

btw it crashed because when you ran the file, the first instruction that was read is 0, which is the "stop game" instruction

Developer

guide is updated..hell yea