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Reverse Cook's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #340 | 1.391 | 2.200 |
Authenticity (use of resolution) | #363 | 2.150 | 3.400 |
Graphics | #375 | 1.518 | 2.400 |
Overall | #380 | 1.550 | 2.450 |
Gameplay | #394 | 1.138 | 1.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Moving utensils around on the ground was hard to control and not very fun.
I also found it hard to really understand what I was supposed to be doing, and I'm not sure why you'd be getting utensils from the fridge.
Audio was a bit basic - the footstep sfx sounded terrible, and the music was repetitive.
The background was kind of harsh - the white/dark grey was pretty hard on my eyes.
The way the "flames" from the chill gun were attached and rotated with it looked strange and unnatural.
Thanks for the feedback, we'll be taking into account what you said and we'll learn from it!
The fridge idea wasn't really brilliant, but we thought that pushing objects would be an interesting twist. In our defence we spelled everything put on the itch page, but we now realise that people don't usualy read that stuff :(. This was our first try to make some audio for a game, and rushed it a bit. The chilly flames are bad, we know, but we couldn't find a way to make them global, instead of local, so they turned out like they were some fire tubes.
Cute game. Figuring out how to get the ingredients into the pot was a bit complicated. Also I don't think you should die immediately when you use your weapon for too long, maybe just make it deal a bit of damage to you?
I thought about making some sort of system where fires would start sprouting from the floor to deal dmg to you, but didn't have enought time to implement it.