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plantlight's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #340 | 1.391 | 2.200 |
Authenticity (use of resolution) | #340 | 2.530 | 4.000 |
Overall | #375 | 1.613 | 2.550 |
Graphics | #389 | 1.391 | 2.200 |
Gameplay | #394 | 1.138 | 1.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
by myself! it was very fun to whip something together, even though it didn't end up being the most complete game ever I still had fun doing it.
Was the resolution a challenge?
It made it easier, for me! since I didn't have to worry about making detailed art. But it made smooth motion and clear visual communication harder.
What did you learn?
I learned that it's ok to do your own thing. Even if you make a game that doesn't make sense to a lot of other people. And that if you push yourself, your work can transform in unexpected ways, and that "complete" is a very relative term (and very flexible.)
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Comments
Seemed like an interesting concept. Growing the plant to climb was neat.
Though at first it was kind of hard to tell what was going on, or what I was supposed to be doing.
Still not sure what the falling purple things were, or if them hitting me was a good or bad thing.
The controls were also awkward - the fly was hard to control and seemed to just get stuck moving in a specific direction, and left/right with the squirrel not matching was also confusing.
The plant would also glitch out sometimes suddenly stretching off to the sides.
thanks for the feedback!