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A jam submission

LOREBANView game page

Sokoban with real-time enemies and water.
Submitted by sugrado — 2 minutes, 2 seconds before the deadline
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LOREBAN's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#2702.3523.143
Audio#2812.1382.857
Authenticity (use of resolution)#3013.1004.143
Overall#3022.3793.179
Graphics#3391.9242.571

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you work in a team?
I developed the game solo but my girlfriend made some levels.

Was the resolution a challenge?
Actually the resolution was kinda freeing, no real problems there.

What did you learn?
I figured out movement system on tiled puzzle game with moving parts.

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Comments

Submitted(+1)

Nice interpretation on the sokoban genre, the moving rivers and flame enemies add a uniqueness to the gameplay. I will say the last two levels felt less polished than the others but I do get the time constraint.  Solid entry overall.

Submitted(+1)

Nice puzzle game! :) I would have played twice as many levels, the ones you'd made are very well done, I had to think a minute on that last one ^^ Was it you who made the level editor? let use it!!! haha :)

Submitted (1 edit) (+1)

Nice game, very well done! Levels are well designed, visuals and sounds are cute, and the mechanics are very interesting. I do wonder what the LORE in the title stands for hmmm.

(+1)

WOW that last map was difficult. I did enjoy it though. Some clever puzzles here, but also a couple of them that were just annoying. Good game overall.

Submitted(+1)

Not a huge fan of sokoban games, but this was cute! The moving platforms were a good spin