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LOREBAN's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #270 | 2.352 | 3.143 |
Audio | #281 | 2.138 | 2.857 |
Authenticity (use of resolution) | #301 | 3.100 | 4.143 |
Overall | #302 | 2.379 | 3.179 |
Graphics | #339 | 1.924 | 2.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
I developed the game solo but my girlfriend made some levels.
Was the resolution a challenge?
Actually the resolution was kinda freeing, no real problems there.
What did you learn?
I figured out movement system on tiled puzzle game with moving parts.
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Comments
Nice interpretation on the sokoban genre, the moving rivers and flame enemies add a uniqueness to the gameplay. I will say the last two levels felt less polished than the others but I do get the time constraint. Solid entry overall.
Nice puzzle game! :) I would have played twice as many levels, the ones you'd made are very well done, I had to think a minute on that last one ^^ Was it you who made the level editor? let use it!!! haha :)
Nice game, very well done! Levels are well designed, visuals and sounds are cute, and the mechanics are very interesting. I do wonder what the LORE in the title stands for hmmm.
WOW that last map was difficult. I did enjoy it though. Some clever puzzles here, but also a couple of them that were just annoying. Good game overall.
Not a huge fan of sokoban games, but this was cute! The moving platforms were a good spin